Valorant Update 7.10 Patch Notes: Agents Update & More

Valorant Update 7.10 patch has been released, representing the initial update following the introduction of Iso in Valorant patch 7.09, which marked the commencement of Episode 7 Act 3. In this overview, we’ll examine the key elements incorporated in the 7.09 patch notes.

The latest Valorant update 7.10 version, has introduced enhancements to Deadlock, responding to player feedback and demands for adjustments to the Sentinel agent. Some players asserted that Deadlock was the “worst agent in the game by a mile.” Additionally, the Valorant Update 7.10 patch includes minor adjustments to both Reyna and Fade. Let’s delve into the specifics of these changes.

Valorant Update 7.10 Patch Notes

Valorant Update 7.10

As previously mentioned, the Valorant Update 7.10 patch focuses on addressing the challenges faced by Deadlock, the Sentinel introduced in Episode 7, especially in comparison to other Agents, particularly after Cypher received multiple buffs in the previous patch.

A notable change in Deadlock’s abilities is observed in GravNet (C), where anyone ensnared by it now needs to manually extricate themselves to lift the effect. In the previous configuration, being caught in the net allowed for removal by either moving out of its radius or waiting for the effect to naturally dissipate.

Riot stated, “We believe this introduces a distinctive power profile while creating a more engaging interaction for both parties, as adversaries must lower their weapon and create noise to counter the debuff.” Additionally, the ability has been made more reliable for Deadlock’s execution by enlarging its radius, with adjustments to prevent Agents like Jett and Raze from easily evading it through their mobility.

Agent Updates

Deadlock

Valorant Update 7.10
  • Anyone caught by GravNet will now be debuffed indefinitely until they remove it.
  • Anyone caught by GravNet will now be affected by increased gravity and a reduction in mobility (for example: GravNet now reduces Jett’s Tailwind (E) distance.)
  • GravNet removal time increased 0.85s >>> 1.5s.
  • GravNet radius increased 6m >>> 8m.
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Jett

Valorant Update 7.10
  • Jett’s third-person animations while Blade Storm (X) is equipped have been adjusted to
    help with combat clarity. It should now be easier to understand her movement when
    she’s running and when she’s throwing knives.

Team Deathmatch

Reyna

Valorant Update 7.10

Reyna’s Leer (C) has demonstrated notable effectiveness, particularly in the close-quarters dynamics of Team Deathmatch, as it doesn’t impact allies. Moreover, Empress (X) lacks a time constraint when she’s on a roll, making it exceptionally potent. The intention behind these adjustments is to introduce more intervals between these powerful moments, prompting Reyna to emphasize the collection of orbs if she intends to dominate with Empress.

  • Team Deathmatch only changes:
    • Leer (C) cooldown increased 44s >>> 51s
    • Empress (X) will charge 14% slower

Fade

Valorant Update 7.10

In Team Deathmatch, utilizing Fade’s utility and maximizing its benefits can be challenging. These adjustments are designed to assist Fade in locating her adversaries and closing the gap between them.

  • Team Deathmatch only changes:
    • Prowler (C) cooldown decreased 44s >>> 36s
    • Seize (Q) cooldown decreased 51s >>> 48s

Final Verdict

In conclusion, the Valorant Update 7.10 brings significant changes to the game, with a focus on buffing the Deadlock agent. These adjustments aim to enhance the agent’s viability and impact within the Valorant competitive landscape. As players adapt to the updated features and mechanics, the meta is likely to experience shifts, providing a fresh and dynamic gaming experience. Stay tuned for further developments and strategies as the Valorant community explores the implications of the Deadlock buffs in the evolving tactical shooter.

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Kabek Zaman
Kabek Zaman

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